|
|
Rings a Bell
| |
2UU
| |
Enchantment
|
As Rings a Bell enters the battlefield, choose a word with four or more letters.
After you say the chosen word for the first time each turn, an opponent may ring ot imitate a bell within five seconds. When no opponent does, draw a card.
| |
Ding, ding, ding!
| | |
|
|
|
|