Mercurial Geists
2UR
Creature - Spirit
Flying

Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.
"Procedural misstep: provocation of geists for the purpose of yielding more energy can compromise containment units. Next action: clean up mess."
- laboratory notes
Illus. Lake Hurwitz 1/3








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