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Knighted Myr
2W
Artifact Creature - Myr Knight
2W: Adapt 1.
(If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on Knighted Myr, it gains double strike until end of turn.
"This one fights like a leonin!"
-Jor Kadeen
Illus. Izzy
2/2
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