Hall of Storm Giants
Land
If you control two or more other lands, Hall of the Storm Giants enters the battlefield tapped.

T: Add U.

5U: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward 3. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.)
Illus. Johannes Voss










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